https://bugs.winehq.org/show_bug.cgi?id=37424
--- Comment #11 from Stefan Dösinger stefan@codeweavers.com --- Nothing ARB shader related in that log. If the bug is what I suspect it is I don't expect it to show up in a FIXME log.
You may be able to see it in a +d3d,+d3d_shader,+d3d_draw,d3d_constants log. Check for wined3d_device_set_pixel_shader(NULL), followed by wined3d_device_set_pixel_shader(shader != NULL) calls that are not followed by "Loading constants" before the "done all GL drawing" line.