https://bugs.winehq.org/show_bug.cgi?id=38668
dubigrasu dubigrasu@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dubigrasu@yahoo.com
--- Comment #20 from dubigrasu dubigrasu@yahoo.com --- (In reply to Lam from comment #19)
It seems to crash when there's too many sound samples being mixed at once.
A frustrating work-around is:
Open the game with +com_allowConsole 1
While in the menu, open the console and do:
cvaradd s_noSound 1
Now load the saved game and it will work (without sound obviously).
In most levels you can restore some of the sound by using the console to
enter: cvaradd s_noSound -1 s_restart
That will reload some sounds but the others won't be loaded - this way it's possible to play through most levels while hearing your own shots at least (until you enter a crowded area or that portion with waterfalls or whatever
- observe how many water sound samples per second that thing mixes!)
This has a silly effect of disabling the subtitles as well, so the scripted intermissions and other character interactions (and even nazis shouting) have neither sound or subtitles for character speech. Stupid...
Try something like: wine WolfOldBlood_x64.exe +cvaradd s_maxSoundDistanceClamp 1