http://bugs.winehq.org/show_bug.cgi?id=16412
Pauli Nieminen paniemin@cc.hut.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |paniemin@cc.hut.fi
--- Comment #8 from Pauli Nieminen paniemin@cc.hut.fi 2008-12-08 22:36:04 --- For me all programs using shaders with wine-1.1.10 (That includes civ-IV Beyond The Sword and 3DMark2001SE any test using vertex shaders)
Crash is always including messange about unknown target for fragment shader operation and then sometimes it includes cut messange about assertion failure in r200_maos_arrays.c:403: r200EmitArrays: Assertion `0' failed. This error messange about assertion failure loses X number of chars from begin so it isn't vissible unless path is very long like with civ IV under steam.
That assertion is about wrong size parameter to driver.. which might be related to wine error that selects GL_NONE as target register for fragment shader operation.
I can't run regresion test because my self compiled wine is unstable and always crashes when steam tryes to create process for game (with memory access violation to random address number)