http://bugs.winehq.org/show_bug.cgi?id=15451
Summary: King's Bounty crashes with recursive error in trace:seh:call_stack_handlers Product: Wine Version: CVS/GIT Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: kjella79@yahoo.no
Created an attachment (id=16343) --> (http://bugs.winehq.org/attachment.cgi?id=16343) Trace output from console
King's Bounty will often crash on entering combat with a stack overflow. Turning on trace of the seh module, you can see that call_stack_handlers is called once, then twice, then three times, then four, then five, then six until finally it crashes with a stack overflow. The attached output is cut before that happens (produced many 100MBs before it crashes), but you see where it's going.