https://bugs.winehq.org/show_bug.cgi?id=44315
--- Comment #18 from Shmerl shtetldik@gmail.com --- (In reply to Kai Krakow from comment #17)
I tested it here, too: Performance is much worse compared to vanilla wine with NVIDIA buffer hacks. And also rendering is completely messed up with foliage completely missing (interestingly, it still casts shadows).
You can fix rendering with PBA by increasing heap sizes. See:
* https://github.com/acomminos/wine-pba/issues/46#issuecomment-375942122 * https://github.com/acomminos/wine-pba/issues/47
Performance is still bad though.