http://bugs.winehq.org/show_bug.cgi?id=19218
Summary: lastchaos crashes after changing the resolution in 1.1.25 Product: Wine Version: 1.1.25 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: cyberyoyo21@hotmail.com CC: hverbeet@gmail.com
Created an attachment (id=22217) --> (http://bugs.winehq.org/attachment.cgi?id=22217) the backtrace
Since 1.1.25, the game LastChaos crashes when I would change the resolution.
It is problematic because the game doesn't memorize the resolution and I have to change it all starts of LastChaos.
I have joined the backtrace in attachment
I have also run a regression test :
commit 40565211fb70bff4b1622570a6b11edd646c00bd Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jun 29 10:11:23 2009 +0200
wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL context current.
This can happen if the window is destroyed before the device is released.
To check if it's really this patch which causes the problem I have compiled wine without the patch and the game works without problems.