https://bugs.winehq.org/show_bug.cgi?id=45283
--- Comment #7 from darkskyabove darkskyabove@gmx.com --- Sorry for the necrobump (been playing Dark Souls III, which runs really well w/DXVK); even though I realize this isn't, specifically, a WINE bug, there have been improvements:
1. WINE fixed WMA conversion w/FFMPEG.
2. DXVK 0.64.
3. Upgraded Fallout 4 to 1.10.82 from 1.9 There was a patch that, supposedly, fixed the 'Sentry-Bot w/Gating Laser' audio cut-out bug.
4. nVidia 396.45.
----
Many, but not all, audio cut-outs have gone away.
The easiest test I came up with is to start a save file made before picking up the PIP-BOY in Vault 111. Turn on God-Mode and run to Cambridge Police Station. Up until now, this would result in a 'guaranteed' audio cut-out with the combination of Danse firing his Laser Rifle, my 10mm putting in work, and all the ghoul noise. After more than a dozen failures: success.
Other cut-out triggers that have mostly worked after updates:
Take all from containers Indoor Plasma Grenades
Rain is still a problem. Not by itself; by the equation rain + some sound event.
Due to most cut-outs occurring when particle effects are active, I changed Fallout4Prefs.ini:
[Particles] iMaxDesired=0
[Display] bEnableRainOcclusion=0
So far, so good, so what. (Heh...Heh...Hehhh)
Getting past Cambridge Police Station was AWWSSSOOOOMMMMMEEEEEE!!!!!!!
Started a new test. Played the game semi-seriously (set all ATTRS to 10, diff=VERY HARD) and played until raising my character to LVL 13 (in order to have a plush pistol: PLASMA INFUSED SUPPRESSED ADV RECON. (I would have preferred Stagger or Unlimited Ammo on a Legendary 10mm Pistol, but Plasma was pretty kewl. The glowing goo puddles make it easier to find lootable corpses in the dark. Oh, and to get the RECON, you have to make it to Bunker Hill and buy the Wastelander's Friend from Deb.)
Success. Through all the playtime it required getting to LVL 13 there were no cut-outs.
First cut-out occured in the Test-Fire Chamber in ArcJet. Instead of firing the rocket, I ran back to the chamber and engaged the synths with my plushie. Not only was an audio cut-out triggered by all the laser beams, I got rekt, and barely ducked back in time to avoid dying. Quicksaved, after healing... On reload, went and fired rocket engines: no cut-out.
My working hypothesis is that Fallout 4's Initialize()...Release() process is failing to sync when there are a certain number of a certain quality of particle.