http://bugs.winehq.org/show_bug.cgi?id=12654
--- Comment #4 from Alex Bennee bugzilla@bennee.com 2008-05-14 04:59:05 --- (In reply to comment #3)
(In reply to comment #2)
I'm happy to do test runs and gather more information if needed.
Hmm. I don't know what __wine_emulate_instruction does, but it looks like problems may be originating from ddraw. Strange that there's no line source file / line number information in the backtrace. I thought on Gentoo it would be built from a source, but maybe binaries are stripped there.
Gentoo is built from source but the binaries are stripped and src thrown away by default. I shall re-compile from the git-tree and let you know.
Backtrace may be more helpful if you compile wine from git source, as then you'll have line number information in it.
Also this looks kinda fishy:
libGL error: open DRM failed (Operation not permitted) libGL error: reverting to (slow) indirect rendering
Well DRI isn't working, but that shouldn't stop ddraw running. I'm assuming it's not trying to do directly rendered accelerated 3D?
Is your setup generally ok? Do any other games run?
Otherwise yes. I shall try on the new machine I have and see if I can gather better backtraces.