http://bugs.winehq.org/show_bug.cgi?id=19417
--- Comment #8 from Andreas Brauchli linux@elementarea.net 2009-10-14 18:39:30 --- #7 was with pbuffer, when using offscreenrenderingmode=fbo the GAME DOES seem to LOAD INTO THE MAIN MENU, i just have a black screen and sound. The WGL errlog prints tons (i aborted after 13Mb and restarted without debug) of
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4319 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
and
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x6ffde038) WINED3DFMT_B8G8R8A8_UNORM 1440x900 fixme:d3d:context_check_fbo_status Depth attachment: (0x171e70) WINED3DFMT_S8_UINT_D24_UNORM 1440x900 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4319 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ drawprim.c / 49
error messages. if you have a clue feel free to post a comment, otherwise the bug can probably be closed, as it's not the same issue anymore.