https://bugs.winehq.org/show_bug.cgi?id=56659
--- Comment #4 from Patrick Hibbs hibbsncc1701@gmail.com --- (In reply to Gijs Vermeulen from comment #3)
It will probably need implementations for D3DX11GetImageInfoFromMemory and/or D3DX11CreateTextureFromMemory.
Do you happen to know if it can be reproduced using the free demo that's available on Steam?
Sorry, I didn't notice this question.
The game's demo seems to work normally, but I assume it's running in D3D9 mode.
The game's demo does import those functions from d3dx11_42.dll, but I've not seen it ask for which API to use like the full version does. The UI graphics settings don't offer a choice like the full game either, so I'm going to assume that the demo cannot reproduce it.