http://bugs.winehq.org/show_bug.cgi?id=18401
--- Comment #5 from Stefan Dösinger stefandoesinger@gmx.at 2009-05-10 04:52:55 --- So enabling the two pixel formats made the game switch rendering modes, and the newly enabled better mode does not work correctly yet, that's how I understand it. This is quite expected with this patch - I wrote it to make Trackmania enable its shader model 3 codepath(which incidentally fails with similar symptoms due to uniform limits)
Is there any terminal output, especially GL errors? If there are gl errors in drawStridedFast, please attach a +d3d_shader log, otherwise just attach a log with the default fixme+all info(ie, no WINEDEBUG set)