http://bugs.winehq.org/show_bug.cgi?id=20395
--- Comment #132 from voidcastr cephryx@gmx.net 2012-09-12 04:42:37 CDT --- After compiling and testing the latest git version with Guild Wars 2 (in which the camera is rotated around the character by holding down the left or right mouse button and then dragging), I made the observations listed below. Please understand them as a feedback directed to providing viable information for debugging.
- Basically, the camera can now be turned using the mouse. - Doing so has a major impact on the game's performance. For me, it drops from 40-50 to ~3 FPS. - Actually, trying to turn the view with the mouse is not even necessary to cause the FPS drop: Simply moving the cursor e.g. in a constant circle, not even pressing a mouse button, leads to the very same result. - Moving the cursor was already possible before the patch was merged to the git. Thus, it seems to me like the game only uses the raw input path when click-dragging the mouse. - Before the patch was merged, moving the pointer did not cause a performance drop. - The previous two points seem to contradict -- I suspect a conflict/bug somewhere in there. - Turning the view with the keyboard is perfectly smooth, but it cannot be considered an option regarding gameplay. - All in all, the camera angle kind of performs jumps instead of smooth transitions. This makes the game unplayable.
I'm quite sure to speak for many gamers out there when I say: Thank you for your efforts, Henri - we greatly appreciate your work! Ofc, this also goes to anyone else who was involved.
Anyway, we'd love to see further improvements on this - it looks like raw mouse input is almost done except for performance tweaks.