http://bugs.winehq.org/show_bug.cgi?id=34549
--- Comment #1 from Jeff Cook jeff@deseret-tech.com 2013-09-19 02:25:22 CDT --- For reference, here is an example of the console output without the d3d debug channel suppressed. This line is spammed continuously throughout gameplay.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP