https://bugs.winehq.org/show_bug.cgi?id=34342
--- Comment #49 from Fincer fincer89@hotmail.com --- I suspect the same bug affects Grim Dawn, too. At least it looks very similar to the one that affects Guild Wars 2.
After couple hours of playing the game, I get either the one of the following:
- Missing and corrupted textures. Models and shaders (lightning details) are still visible, though. - Visual C++ Runtime crash (no corrupted textures but gameplay lags before the crash)
Before crash event the game progressively slows down (FPS drops occur more frequently) and the game eats ~3-4 gigabytes of memory. On the startup the used memory is slightly below 2 gigabytes and overall FPS is good.
So, game memory consumption progressively increases during gameplay. My hypothesis is that once the consumption reaches critical levels (i.e. no memory left for the game on 32-bit prefix), textures can't be rendered.
Using 64-bit prefix may give more time before crash events. I've not tested 64-bit prefix, however.
I may upload a picture of the missing textures later.
The game uses DX9 and vcrun2015 on Wine.