http://bugs.winehq.org/show_bug.cgi?id=12069
--- Comment #14 from Jeff Zaroyko jeffz@jeffz.name 2008-12-02 17:07:53 --- (In reply to comment #13)
(In reply to comment #11)
Created an attachment (id=17591)
--> (http://bugs.winehq.org/attachment.cgi?id=17591) [details] [details]
the same game without msvcp60 and wine1.1.9
you forgot to add WINEDEBUG=+loaddll for without msvcp60.dll
from the log you did attach:
err:module:import_dll Library MSVCP60.dll (which is needed by L"Z:\home\data\Juegos\Tactical Ops 35\System\OpenGLDrv.dll") not found fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
At a guess, since it can't load the OpenGL renderer it then uses d3d instead which probably accounts for the difference in framerate.
In any case, msvcp60.dll is not provided by Wine so this is not a bug, use winetricks to install it if the application doesn't bundle the required redistributable dlls.