http://bugs.winehq.org/show_bug.cgi?id=10860
--- Comment #4 from diafero@arcor.de 2008-06-19 06:31:16 --- As for MOUL, the behaviour changed since I created this bug: The graphics is still by far not as fluent as on Windows (so far I found no way to get the frame number since fraps does not work) though it seems to be better than before and I can enable high details and anti-aliasing without problems, but the error message changed. These two are now appearing over and over:
fixme:d3d:tex_colorop Attempt to enable unsupported stage! fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 937
where the first one appears about 15 times as often as the 2nd one. The game still takes 70-100% of my CPU. The last message disappears after changing the OffscreenRenderingMode from pbuffer to fbo, but the CPU load remains.