https://bugs.winehq.org/show_bug.cgi?id=57582
--- Comment #2 from RĂ©mi Bernon rbernon@codeweavers.com --- Fwiw the launcher uses ddraw, and somehow sets the window pixel format repeatedly. This causes the GL drawable to be quickly recreated, and it is causing the window to flicker.
Somehow, as the underlying window previously didn't have any background pixel color, I think the last pixel color was used which happened to be the last GL frame and the flickering wasn't visible.