http://bugs.winehq.org/show_bug.cgi?id=12560
--- Comment #55 from H. Verbeet hverbeet@gmail.com 2009-03-12 12:33:30 --- It's a bit more complicated than that. If you want to disable S3TC, just commenting out the line with GL_EXT_texture_compression_s3tc for EXTENSION_MAP in dlls/wined3d/directx.c should be enough. That's nowhere near a proper solution though, you need to figure out what is causing DXT textures to show up like this (eg. incorrect pitch, wrong GL pixel pack state, etc.). The first thing to figure out is what the application actually does when it draws those surfaces. Ie, which d3d calls does it make, with what parameters, etc.