http://bugs.winehq.org/show_bug.cgi?id=19614
--- Comment #5 from Hugh Perkins hughperkins@gmail.com 2009-08-09 03:57:37 --- Re: Any console output prior to the lockup?
No, nothing. I've attached the console output from both instannces.
I suspect that it may be something to do with the internal state in dplaysvr.exe possibly, since sometimes I have to kill that before I can run a multiplayer game successfully. Prior to killing dplaysvr.exe, I can create a multiplayer game, but the player shows up in the list of participants of the game as "unavailable", or maybe "unused", instead of with their name, team, faction and so on.
I feel that this is probably a quite tricky bug to debug. It would probably need the game to be run in a debugger by a developer to figure out the reason.
Both dplaysvr.exe and TotalA.exe themselves are outside of the scope of wine, so logically it would be a bug in one of these, and not in wine ... and yet, in Windows the multiplayer works ok!