https://bugs.winehq.org/show_bug.cgi?id=33066
--- Comment #9 from Sergey Isakov isakov-sl@bk.ru --- To avoid this crash I have to set Windows XP. The the crash here ~~~~ Backtrace: =>0 0x8f7cb1d8 gldAttachDrawable+0x96e() in geforce7xxxgldriver (0x34d1e678) 1 0x8f85b25b in geforce7xxxgldriver (+0x9625a) (0x34d1e708) 2 0x8f85b9c3 gldFlushContext+0x72() in geforce7xxxgldriver (0x34d1e738) 3 0x44f8e3e0 glFlush_Exec+0x106() in glengine (0x34d1e758) 4 0x96ac9ff9 glFlush+0x16() in libgl.dylib (0x34d1e768) 5 0x3e3601fb wined3d_device_end_scene+0x9a() in wined3d (0x34d1e7a8) 6 0x3e2dd61d d3d9_device_EndScene+0x5c() in d3d9 (0x34d1e7e4) 7 0x00f1553e in re6 (+0xb1553d) (0x34d1f684) 8 0x00f16162 in re6 (+0xb16161) (0x3da67890) 9 0xfff0e483 (0x04244c8d) 0x8f7cb1d8 gldAttachDrawable+0x96e in geforce7xxxgldriver: Modules: Module Address Debug info Name (246 modules) PE 400000- 184b000 Export re6 PE 10000000-101ff000 Deferred d3dx9_43 ~~~~ and as other users ~~~ fixme:d3d:wined3d_occlusion_query_ops_get_data 0x51d32660 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x51d326b8 Wrong thread, returning 1. wine: Unhandled illegal instruction at address 0x8f7cb1d8 (thread 0030), starting debugger... ~~~