https://bugs.winehq.org/show_bug.cgi?id=40223
--- Comment #2 from ovariegata@yahoo.com --- Yes, I just compiled wine-1.9.4 without the staging patches and it still occurs.
$ deusex preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 00010000-00110000 preloader: Warning: failed to reserve range 00010000-00110000 fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32f334,0x32f32c): stub Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) fixme:win:EnumDisplayDevicesW ((null),0,0x32c468,0x00000000), stub! Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth texture) err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not registered err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441} could be created for context 0x1 err:ole:CoGetClassObject class {d8f1eee0-f634-11cf-8700-00a0245d918b} not registered err:ole:CoGetClassObject no class object {d8f1eee0-f634-11cf-8700-00a0245d918b} could be created for context 0x1 fixme:ddraw:ddraw7_FlipToGDISurface iface 0x16c068 stub!
The only graphical glitch I have encountered so far is inconsistent/blocky lighting after entering the display settings until the game it restarted which may not be related.
I mostly posted this because I think it would be nice if wine wine used mesa correctly and could potentially help fix or rule out reasons for any graphical errors found. :)