https://bugs.winehq.org/show_bug.cgi?id=41832
Bug ID: 41832 Summary: Galactic Civ 3 - ships are not visible Product: Wine Version: 1.9.23 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winex11.drv Assignee: wine-bugs@winehq.org Reporter: travissidelinger@gmail.com Distribution: ---
Ships are there, you can interact with them, but can't see them.
These two errors repeat thousands of times while testing the game:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor {0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00}. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor {0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00}. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:d3d:context_bind_shader_resources Shader 0xa9aa280 needs 17 samplers, but only 16 are supported.
Note: these are required or the game will not start: $ grep d3dx11 ../../user.reg "*d3dx11_42"="native,builtin" "*d3dx11_43"="native,builtin"
It's getting close, keep up the great work.