https://bugs.winehq.org/show_bug.cgi?id=48943
--- Comment #7 from Rafał Mużyło galtgendo@o2.pl --- Well, not relevant to this game, but *perhaps* relevant to the problem:
1. I've seen something similar with my gamepad in a different game where the game acts as if a direction was constantly pressed in the title screen, even though gamepad is only plugged in, not used at all 2. that gamepad is discovered as both js and event...but the mapping of axes (as shown by relevant 'wine control') differs between these two, which strikes me as not quite sane (because AFAIK I didn't do any extra calibrating/mapping for the pad)