https://bugs.winehq.org/show_bug.cgi?id=44514
Bug ID: 44514 Summary: Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer Product: Wine Version: 3.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: ssorgatem@gmail.com Distribution: ---
Practically the same as https://bugs.winehq.org/show_bug.cgi?id=41213
Missing ground textures that make the game rather hard to play, same as in the screenshots for that patch.
The difference is that back then the game required more than 16 samplers... which was fixed, but it now requries more than 32 samplers:
fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37 samplers, but only 32 are supported.
Happens in latest staging, 3.0 and 3.1