http://bugs.winehq.org/show_bug.cgi?id=10832
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE
--- Comment #22 from Henri Verbeet hverbeet@gmail.com 2013-12-05 06:20:32 CST --- (In reply to comment #21)
From the looks of things, the patch only works with WINE 1.4.1. Somewhere in WINE 1.5.xx, all the code for pixel shaders changed such that the small one-line hack no longer works. WINE 1.6.1 almost certainly shares this new codebase so I've no idea where to go from here.
In current Wine you can modify "caps->MaxVertexBlendMatrices" in wined3d_get_device_caps() instead, and it should have about the same effect as the hack attached to this bug. This bug is essentially a duplicate of bug 6955 though.
*** This bug has been marked as a duplicate of bug 6955 ***