https://bugs.winehq.org/show_bug.cgi?id=42292
--- Comment #10 from Simon Bolokanov sbolokanov@abv.bg --- (In reply to Guillaume Charifi from comment #9)
I've done an implementation of tessellation shaders, and it improves the rendering a lot. https://cdn.discordapp.com/attachments/112303757039054848/286625306733838336... Capture_du_2017-03-01_23-22-20.png
It seems that compute shaders are only needed for proper lighting/texture mapping, as it can be seen here with compute shaders disabled: https://cdn.discordapp.com/attachments/112303757039054848/286622238185095168... Capture_du_2017-03-01_23-11-33.png
Where can we get it from?