http://bugs.winehq.org/show_bug.cgi?id=35032
--- Comment #5 from josch j.schauer@email.de 2013-12-05 12:41:25 CST --- Following some suggestions from http://dri.freedesktop.org/wiki/IntelPerformanceTuning/ yielded:
When the game is windowed (virtual desktop or otherwise) and running smoothly then CPU is used 80% and GPU around 80%. When the game is fullscreen and running slow and choppy then CPU is used 40% and GPU is 100%.
This suggests that the bottleneck during fullscreen mode is the GPU.
I'm unable to execute "perf record -g -e i915:i915_gem_request_wait_begin" for a more detailed analysis because it returns: invalid or unsupported event: 'i915:i915_gem_request_wait_begin