https://bugs.winehq.org/show_bug.cgi?id=55415
--- Comment #4 from Nikolay Sivov bunglehead@gmail.com --- One potential issue is the same as bug 55182.
But there is also:
0134:err:d3d:resource_init Out of adapter memory.
not sure how bad that is.
If you can, please grab the game shaders with VKD3D_SHADER_DUMP_PATH=<existing directory path> - this will create .hlsl files in this directory. Also, adding VKD3D_SHADER_DEBUG=trace should make the log more explicit.