https://bugs.winehq.org/show_bug.cgi?id=40334
--- Comment #38 from Paul Gofman gofmanp@gmail.com --- (In reply to Fred from comment #37)
I do have a couple of winetricks to get Aion working on wine-stable, but not this one.
With d3dcompiler, I get the texture back (with some glitches even with data load), but I'm not passing the character selection anymore.
Could you please specify "not passing"? If it crashes, could you please attach new "WINEDEBUG=+loaddll,+seh" log?
Maybe also try with native d3dx9_38.dll, d3dx9_31.dll. I am not sure I needed that though.
I believe I didn't need any winetricks on staging 4.17 with a 32bit prefix, though I'm not able to reproduce this anymore with my builds (keep trying).
Not possible without d3dcompiler or d3dx9 native override, unless the game client changed significantly between those tries. But most likely you had some overrides. It wants to compiler some shaders, that is not implemented in builtin Wine dlls.