http://bugs.winehq.org/show_bug.cgi?id=10992
--- Comment #6 from Peter Kovacs legine@gmx.net 2008-01-02 17:24:30 --- Okay I did a regression test. Thought The Howto is a bit rough so I hope you can use the following info:
command used: git bisect log git-bisect start 'dlls/wined3d' # good: [0e7ca5863c4b4fd4df1275bde3809fae31cd39f6] Release 0.9.51. git-bisect good 0e7ca5863c4b4fd4df1275bde3809fae31cd39f6 # bad: [c03617509409fb5a1f8528c6f927c0bc7ed9d2ae] Release 0.9.52. git-bisect bad c03617509409fb5a1f8528c6f927c0bc7ed9d2ae # bad: [b83dc6bbf635f96f8afba19fa9713d15d833d942] wined3d: Move the GL info structure into the adapter. git-bisect bad b83dc6bbf635f96f8afba19fa9713d15d833d942 # bad: [7a1d35e513d75ec0f86b48418d8b4e6235e8dc19] wined3d: Emulate half float vertices if GL_NV_half_float is not there. git-bisect bad 7a1d35e513d75ec0f86b48418d8b4e6235e8dc19
command used: git bisect good Bisecting: 1 revisions left to test after this [83c0b13c5b2bf710542f365b6aa876b103a46147] wined3d: Split up the render target -> render target blit.
I hope that helps. Tell me if you need more Infos.
If I find time I check if that bug applies to the Demo too