https://bugs.winehq.org/show_bug.cgi?id=49798
kolAflash kolAflash@kolahilft.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |INVALID Status|UNCONFIRMED |RESOLVED
--- Comment #5 from kolAflash kolAflash@kolahilft.de --- OK, looks like stuff needed to tun SC2 got switched to PE executables. And I compiled Wine without ensuring gcc-mingw was available for compiling those PE executables.
Instead Wine was simply build without that PE stuff and SC2 couldn't run anymore in more PE based Wine versions > wine-staging-5.11.
Solution: Run when preparing compilation, use mingw option to ensure it's used. ./configure with --with-mingw On Debian-11 (testing) this will need: apt install gcc-mingw-w64-x86-64-win32 gcc-mingw-w64-i686-win32
So it actually seems to be the same problem which has been solved in the Diablo bug. Except I just compiled without gcc-mingw.
https://bugs.winehq.org/show_bug.cgi?id=49436 64-bit Diablo III hangs on startup since 5.11