http://bugs.winehq.org/show_bug.cgi?id=9736
--- Comment #11 from Eike Hein hein@kde.org 2007-10-27 09:37:18 --- I had some free brain and cpu time, and decided to do a regression test of my own. I started with today's git (== 0.9.48, as that was the latest commit), and bisected dlls/wined3d between the 0.9.44 tag and that. The result was identical to olivier's findings:
fe0f0eb48a12e29af6a9e7407d4eec8bc500a057 is first bad commit commit fe0f0eb48a12e29af6a9e7407d4eec8bc500a057 Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Aug 27 14:33:46 2007 +0200
wined3d: Some texture transform fixes.
The defect stays consistent with my screenshots throughout: The objects are dark, but otherwise seemingly texture correctly.
(I also noticed another bug in the game, namely that if one zooms out as far as possible and the game map zooms into a sphere, only a section of it is rendered/lit correctly. However, while with one of the revisions I tested during the regression test the entire sphere appeared correct, the objects were still dark, so those two problems seem to be unrelated. When I find the time I'll bisect the sphere thing and file a seperate ticket.)