http://bugs.winehq.org/show_bug.cgi?id=21385
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #6 from Anastasius Focht focht@gmx.net 2010-01-16 18:21:10 --- Hello,
--- quote ---
0016:Call KERNEL32.GetModuleHandleA(0073f788 "mscoree.dll") ret=006cd37c 0016:Ret KERNEL32.GetModuleHandleA() retval=00000000 ret=006cd37c 0016:Call KERNEL32.ExitProcess(00000000) ret=006cd3ab
That's how some copy/unti-hack protection systems start... --- quote ---
No, that looks more like standard MSVC++ runtime shutdown sequence. Normally MSVC++ runtime just calls ExitProcess() after cleanup but on newer versions an extra call to CorExitProcess() is made to ensure proper shutdown of managed parts (even if the app doesn't make use of managed code).
If mscoree module or the CorExitProcess export is not found it causes no harm. It works as designed.
So the reason must be something different ...
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Did you install the game in a clean/fresh WINEPREFIX? Did you use any native overrides (winetricks steps)? If yes, which ones were used before running the installer? Do you run this game with media (DVD) or do you use patched executable (no-CD/DVD cracks)?
Regards