https://bugs.winehq.org/show_bug.cgi?id=41977
--- Comment #2 from Fabian Maurer dark.shadow4@web.de --- The game seems to turn an unsigned 16Bit integer into an 32Bit integer. Once the number is too big, it gets treated as negative and gets subtracted. The patch turns a "movsx" into a "movzx", essentially forcing unsigned mode and fixing the crashes.
Technically, it could read up to 32768 bytes before the allocated memory, but according to my tests a buffer of 5500 bytes is enough to avoid crashes.