http://bugs.winehq.org/show_bug.cgi?id=12453
--- Comment #53 from Paul "TBBle" Hampson Paul.Hampson@Pobox.com 2009-11-14 21:30:08 --- (In reply to comment #51)
(In reply to comment #47)
This bug was about SRGB causing textures to be reloaded all the time. This was fixed a while ago.
Can you point me to the commit that supposedly fixed this?
I'm guessing f3b39d908523ad3641de95e475402ae1436bb4ce which was part of release 1.1.27.
I very very quick skim suggests this change fixes textures that actually start SRGB, to not be reuploaded unneccesarily. It wouldn't have fixed the Warhammer Online issue which was the texture's sampler state being flipped back and forth, triggering reuploads every time, due to difference in Direct3D and OpenGL SRGB support.
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f3b39d908523ad3641de95...