https://bugs.winehq.org/show_bug.cgi?id=46896
tinozzo123@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tinozzo123@gmail.com
--- Comment #5 from tinozzo123@gmail.com --- So, I tested PCSX2 1.6.0 on Wine 9.8, on a fresh prefix. The performance is... very weird.
Using the OpenGL renderer (the Direct3D one crashes due to unimplemented features).
Intense scenes aren't a problem, and they perform as expected: in fact, they even perform better than the Linux's equivalent AppImage.
The problem is lightweight scenes (e.g. BIOS, title screens), where the performance is "strangled": they have a hard time going above 57 FPS (at least, on my machine), even though the CPU is barely used. On Linux's AppImage, the same scenes easily go around 200 FPS.
The problem seems to be in OpenGL (both hardware and software): if I set None as renderer, then the performance becomes similar between Wine and the AppImage.
I also tried setting `__GL_THREADED_OPTIMIZATIONS=1 mesa_glthread=true` (on Wine), but it changes nothing.
Sending logs...