https://bugs.winehq.org/show_bug.cgi?id=51032
--- Comment #3 from Stefan Dösinger stefan@codeweavers.com --- fwiw the log contains hints towards certain missing features in out d3d11 implementation:
"Class linkage is not implemented yet" - ID3D11ClassLinkage parameter for d3d11 shaders Backend can't handle opcode dcl_stream. Unhandled DXGI usage 0x40 WARP driver not implemented, falling back to hardware.
The latter is troublesome. I suspect there is a reason why the application specifically requests the WARP driver. Or are you running this inside a virtual machine without 3D hardware? Maybe the application is doing something questionable on its side that won't work with HW d3d; In this case it is also likely to fail with HW GL.