http://bugs.winehq.org/show_bug.cgi?id=13612
Summary: Graphics glitches in the Sam and Max games (just with nVidia?) Product: Wine Version: 1.0-rc3 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: rixa@cs.tut.fi
The entire Season 1 (and probably 2) of Sam and Max titles from Telltale Games suffers from odd graphics glitches. The games otherwise work fine, but the animated characters are incorrectly drawn. Many are either completely or partially invisible. Some, like the main protagonists Sam and Max, have some segments of theirs stretched out and pointing into the distance.
This message may be of relevance, it gets flooded on the terminal launched from: fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 269
The issue is discussed on the AppDB pages. Some appear to be having these games running flawlessly, and I suspect this is an issue limited to nVidia cards and drivers. I'm running the proprietary nVidia driver version 96.43.05 on a CentOS 5 distribution, with a GeForce4 Ti 4800 graphics card.
I've tried almost every wine version from 0.9.54 or so to 1.0rc3 and the problem has been present throughout.
For testing this bug it may be interesting that the full Episode 104: Abe Lincoln Must Die! is available for free at the Telltale Games website. Wine should probably be set to "Windows Vista" to run it.