https://bugs.winehq.org/show_bug.cgi?id=42626
--- Comment #10 from gamiljydcome@gmail.com ---
This function has this commit now: https://source.winehq.org/git/wine.git/commit/ a5031391f40c6196b9baccbf69f5ccbe3b59e17c which is part of Wine 2.4. Is the issue fixed in Wine 2.4?
yes it does. the game still error abort just same as native msvc*110.dll, it should be another cause. anyway crtUnhandledException is fixed.
What's the language of your system? Is the PlayMenu.mnu file present?
SaveData/User/PlayMenu.mnu does not exist, but i don't think it's cause, it shoube be created if the game can play into custom missions. with wine 2.4 new error info is: No process loaded, cannot execute 'echo Modules:' Cannot get info on module while no process is loaded No process loaded, cannot execute 'echo Threads:'
if it is wine bug i will sumbit a new bug report.
so this bug is fixed, thanks guys.