http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #334 from el elton@schiert.net 2010-03-22 09:30:27 --- This is a follow-up to the missing pixels issue I mentioned in comment #314
It seems to me that all lines are actually drawn one pixel too short. Usually this is not noticeable since you explicitly draw the perimeter but sometimes the problem shows. DIBDRV_Polygon calls physDev->brushHLine to do the drawing and the implementation of HLine draws the pixels from "start" to "end-1". Should HLine be modified to also draw the "end" pixel? Or should Polygon be modified to request one more pixel to be drawn?