http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly (clipping plane / frustum not being respected?) Product: Wine Version: 0.9.49. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: chrislord.net@gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing what's behind the destination portal - but this depends on the viewing angle and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is rendered is modified with respect to the player's position in Portal; or perhaps it *isn't* modified and is instead rendered with the same clipping frustum as the main viewpoint.