http://bugs.winehq.org/show_bug.cgi?id=12444
Summary: Serious Sam TFE lockups and input delays Product: Wine Version: 0.9.58. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: zarquon@t-online.de
Serious Sam TFE will frequently freeze for a short time for no apparent reason, after which all user input is severely delayed (feels like the time of the freeze approximately). So you end up pressing a key or moving the mouse and one or three seconds later Sam moves. In between the freezes, the game is completely smooth with no hints of stress. Strangely enough, loading such a game will continue with the delayed input. Sometimes the game appears to catch up again (I think prolongued time in the console is what does the trick), but not for long. Resolution doesn't have anything to do with it, the same thing happens in 640x480 and besides I've played Far Cry and Prey on this machine (in my standard resolution of 1600x1200) without problems, so I doubt the machine is too weak. I tried using native dinput.dll and msvcrt.dll, but that didn't change anything. The game states it uses OpenGL for GeForce2 on my GeForce7900, could this be a problem? I also tried disabling sound or using other network devices, but to no avail either. Anything else I can try?
I'm aware of the native Linux ports, but these are highly beta and it doesn't look like they'll finally be finished one day. They only work in 640x480, you frequently fall out of the level and need console cheats to get back in, and other stuff doesn't work at all (like the end fight). I was hoping to finally be able to play the game as it was meant to be played...