http://bugs.winehq.org/show_bug.cgi?id=20297
--- Comment #5 from Rico kgbricola@web.de 2009-10-10 14:20:32 ---
trace:d3d_shader:shader_vaddline GL HW (2, 13) : uniform vec4 VC[128];
...
trace:d3d_shader:shader_vaddline GL HW (38, 976) : OUT[2].xy = (VC[232].xy * attrib5.xy);
...
fixme:d3d_shader:print_glsl_info_log ERROR: 0:38: '[' : array index out of range '232'
My guess is, that your driver reports the wrong number of uniforms. Probably you want to have a look at bug 17437 which is about that problem.