https://bugs.winehq.org/show_bug.cgi?id=39724
--- Comment #4 from Kolan Sh backbone@backbone.ws --- (In reply to Matteo Bruni from comment #3)
It's not obvious that those GL errors are related to the crash, after all the second log doesn't show them.
1st and 3rd logs only show GL errors, 2nd doesn't. I'm not familiar with this analysis.
Actually that log is from a different wine version and possibly a different prefix (GLSL shaders are reported as disabled only in that log).
I observe this behaviour for several last Wine versions 1.7.4x-1.7.55. I've made different Wine prefixes with different WINEARCH=win{32,64}, winetricks libraries but no luck.
Also log 1 was obtained while running the game on the Intel integrated GPU and log 3 on a dedicated Nvidia using primusrun or something like that, right?
Absolutely right!
That's all stuff you should have mentioned when opening the bug.
I haven't gather any more information.