https://bugs.winehq.org/show_bug.cgi?id=35017
--- Comment #16 from Anastasius Focht focht@gmx.net --- Hello Zeb,
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in-game sound effects work fine. Assuming fixed.
How sure are you about this? --- quote ---
well, I installed the game and run it.
* audible intro soundtrack / music * audible main menu sound and effects * started a game, wandered around in the park: audible background music and sound effects, hearing steps, people chatting, birds etc.
For me that's a lot more than:
--- quote --- It's not only background music, but sounds of the game too! I can only hear the sound of the button menu. --- quote ---
--- quote ---
/GstBin:bin4/GstAudioConvert:audioconvert4: not negotiated
In particular that is worrying; I'd expect it to prevent *something* from playing, --- quote ---
Well, I have no reference to compare to what should have been played at this point in time. I didn't look at the terminal in real-time. There could be still something missing but without exact reference hard to say.
I guess someone needs to record a video from Windows and Wine to figure out if the music/sound effects match / absent or diverge in certain scenes.
--- quote ---
018c:fixme:quartz:DSoundRender_SendSampleData Sample dropped 4254351984 of 131072 bytes
and that is almost certainly a bug (though it may not affect anything). --- quote ---
That's why I posted those messages. I was confused as well because of the obvious number overflow while having no impact. There was no audible loss or distortion in the sound effects / background music.
If you want I can create a continuation bug for that - but is it worth? I have the impression that people don't really treat bug reports that seriously. Many patches still don't reference bugs when I know a bug report exists or could have been easily created for tracking the change. But I don't argue with people about best practices anymore.
Regards