http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #51 from Tobias Jakobi liquid.acid@gmx.net 2008-07-24 11:24:13 --- (In reply to comment #50)
With current git and ORM=fbo everything is working for me. Everything at the maximum except anti-aliasing = off.
Gonna check this evening. What do you mean with "everything"? I have a lot of bugs with the game: - shadow volume border bug - bullettime/postprocessing bugs - pixelshader skin bug Only to name a few...
This is with demo not the full game. Can you confirm you are testing this with demo?
Yeah, read my first post. I can check with the full game if Stefan or Henri want it, but I think as long as the demo does perform so bad like it currently does it's no use to begin playing the real one...
Henri's patch has no affect for me except removal of these messages:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ ../../../wine.git/dlls/wined3d/surface.c / 920
Negative, like I mentioned above the patch kills them but brings new/different ones..
Cheers, Tobias