http://bugs.winehq.org/show_bug.cgi?id=16997
--- Comment #30 from Caladan a.vankaam@chello.nl 2009-02-22 01:13:21 --- Hello Stefan,
I saw the patch on POPSOT and applied it to todays GIT, that made no diffrence, you did mention in the POPSOT thread that the same could be applied to the arb shader so I did that:
if(args->fog_src == VS_FOG_Z) { if(!reg_maps->fog) { shader_addline(buffer, "MOV result.fogcoord = TMP_OUT.z;\n"); } else { FIXME("Shader writes fog coord and table fog is used\n"); } } else if (!reg_maps->fog) { shader_addline(buffer, "MOV result.fogcoord, 0.0;\n"); }
but that also did not change anything. from what I can gather from the POPSOT issue is that its always like that, this LOTRO issue is only from certain angles/distance.