https://bugs.winehq.org/show_bug.cgi?id=48943
--- Comment #8 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- (In reply to Rafał Mużyło from comment #7)
Well, not relevant to this game, but *perhaps* relevant to the problem:
- I've seen something similar with my gamepad in a different game where the
game acts as if a direction was constantly pressed in the title screen, even though gamepad is only plugged in, not used at all 2. that gamepad is discovered as both js and event...but the mapping of axes (as shown by relevant 'wine control') differs between these two, which strikes me as not quite sane (because AFAIK I didn't do any extra calibrating/mapping for the pad)
Hello,
I guess event and js device are handled by different code parts and they are treated as independent devices?
When the device is not used in the application, the workaround is to disconnect it, but I understand that the OP wants to play the game with the gamepad?
@OP, can you try disabling one of the device at a time in 'wine control': js and event for your gamepad, and see if it behaves better with one or the other?
Regards.