http://bugs.winehq.org/show_bug.cgi?id=28078
--- Comment #7 from Stefan Dösinger stefandoesinger@gmx.at 2011-08-16 15:42:01 CDT --- There are two more things I can think of to test. For both of them revert my patch again.
1) Edit directx.c and in EXTENSION_MAP at the top of the file comment out the lines listing the GL_ARB_vertex_buffer_object and GL_ARB_pixel_buffer_object extensions. Then test the game again and see if it works properly. If you're not sure what I mean I'll create a patch
2) If the game still works properly after (1), revert the change again and create a +d3d log. As soon as the problem shows up kill the game(e.g. wineserver -k) to keep the size of the logfiles to a minimum. Don't exit the game, just kill it - shutdown entries are sometimes confusing.