http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #170 from Brian Vuyk brian@brianvuyk.com 2008-09-04 07:47:49 --- Rasto, Reyn, and others
Can you test the <a href='http://bugs.winehq.org/attachment.cgi?id=15638'>patch I posted in #160?</a> I would like to know if it works in the other games mentioned (Mount & Blade, RO etc.). It definitely works in WWIIOnline for me.
It minorly changes the mouse warp code so that when warping, instead of warping whenever the mouse moves slightly off center, it warps when the mouse hits the edge of the wine screen.
The end result is no more 'stuck-mouse' problem; you have free range of motion within the wine screen. However, the mouse will still warp if you hit the absolute edge of the screen.
Is there a good reason why the mouse should be not be allowed to go off center when warping rather than being allowed to the edge of the screen? I can't see where it would make a different in first-person views, since the mouse cursor is hidden. Are there situations that I may not be taking into account?